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New World: Aeternum

This collection highlights my UI art and design contributions to New World: Aeternum. My work centered on crafting intuitive and visually cohesive interfaces that supported both gameplay and immersion. I collaborated on the design and layout of the crafting system, creating screens that balanced clarity with the game’s rich visual style. In addition, I designed popups and icons for the world map, ensuring that information was both accessible and thematically aligned with the game’s aesthetic. My responsibilities also included the creation of iconography across multiple gameplay systems, as well as UI screens for the PvP mode Outpost Rush, where clarity and readability were crucial in the fast-paced, competitive environment.

Motion Comp of crafting a Epic fixed name item

Static UI Concept of crafting a Legendary fixed name item

Static UI Concept of crafting a Legendary fixed name item

Static UI Concept of crafting a Epic fixed name item

Static UI Concept of crafting a Epic fixed name item

Static UI Concept of crafting a Uncommon fixed name item

Static UI Concept of crafting a Uncommon fixed name item

Static UI Concept of crafting a Common fixed name item

Static UI Concept of crafting a Common fixed name item

Boss Defeated rewards banner

Boss Defeated rewards banner

UI Concept of Tool Tip popup for Dungeons in the World Map

UI Concept of Tool Tip popup for Dungeons in the World Map

UI Concept of Tool Tip popup for Locked Dungeons in the World Map

UI Concept of Tool Tip popup for Locked Dungeons in the World Map

UI Concept of Tool Tip popup for Party Queue entering a Dungeons in the World Map

UI Concept of Tool Tip popup for Party Queue entering a Dungeons in the World Map

UI Concept of Zoomed In Dungeon map view of tool tip for map switching

UI Concept of Zoomed In Dungeon map view of tool tip for map switching

UI Concepts for Dungeon POIs on the World Map

UI Concepts for Dungeon POIs on the World Map

UI Concept for Respawn screen when killed in a Dungeon

UI Concept for Respawn screen when killed in a Dungeon

UI Concept for Level Progression Rewards screen

UI Concept for Level Progression Rewards screen

UI Concept for Bio Screen for faction member

UI Concept for Bio Screen for faction member

UI Concept for Territory Ownership Incentive Popup

UI Concept for Territory Ownership Incentive Popup

Motion Comp exploration for Victory on Community Event: Outpost Rush

Motion Comp exploration for Community Event widget: Outpost Rush

Death Screen for Community Event: Outpost Rush

Death Screen for Community Event: Outpost Rush

Outpost Rush Icons

Outpost Rush Icons

Item icons for Dungeon Keys: Chisels

Item icons for Dungeon Keys: Chisels

Item icons for Dungeon Keys: Cores

Item icons for Dungeon Keys: Cores

Item icons for Dungeon Keys: Tuning Orbs

Item icons for Dungeon Keys: Tuning Orbs

Item icons for Dungeon Keys:  Crystals

Item icons for Dungeon Keys: Crystals

Item icons for Dungeon Keys: Hearts

Item icons for Dungeon Keys: Hearts

Item icons for Dungeon Keys: Items

Item icons for Dungeon Keys: Items

Exploration of Compass Icons

Exploration of Compass Icons

Exploration of Resource Icons

Exploration of Resource Icons

Exploration of Tradeskill Icons

Exploration of Tradeskill Icons