For Call of Duty: Modern Warfare Remastered, I had the opportunity to design and implement a range of UI elements that blended modern clarity with the iconic visual identity of the original. My work began with concepting and executing the multiplayer HUD, carefully balancing functionality and immersion to support competitive gameplay, followed by implementation within the game engine.
In addition to core gameplay UI, I contributed to several narrative-driven interfaces, including the design of various war room screens featured in the game's climactic sequences. I also assisted in updating and re-rendering one of the key end-game cinematics, ensuring visual continuity and polish.
Other contributions included designing a suite of weapon icons and developing a pitch for collectible patch-fabric medals: visual rewards that players could earn and proudly display on their character models, adding a layer of personalization and prestige to the multiplayer experience.
Motion Comp of SAS Goggles in Mission 2 - Crew Expendable
Call of Duty: Modern Warfare Remastered - DamageOverlay
Call of Duty: Modern Warfare Remaster - Zakhaev's Escape
Motion Comp Call of Duty: Modern Warfare Remaster: War Room Map - No Fighting In The War Room
Call of Duty: Modern Warfare Remaster - Mile High Club Overlay