I am a Senior UI Artist who loves creating interfaces that feel alive and meaningful within the worlds of the games I work on. I specialize in crafting intuitive and visually compelling interfaces. My work bridges functionality and artistry, designing systems that not only guide players seamlessly through complex mechanics but also reinforce the tone, style, and storytelling of each game world. For me, UI isn’t just about buttons and menus, it’s about storytelling, mood, and guiding players in a way that feels natural and immersive. I enjoy exploring both the creative and technical sides of design. From early concept exploration to final in-engine implementation, I focus on creating UI that feels immersive, expressive, and true to the identity of the game. My experience spans across console, PC, and handheld platforms, collaborating closely with designers, engineers, and art directors to deliver polished experiences that elevate both gameplay and presentation.