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Last Flag

The following samples highlight a selection of my UI art, design, and implementation work on Last Flag, a competitive 5v5 multiplayer capture-the-flag title for PC. As UI/UX Lead, I balanced leadership, planning, and hands-on production, guiding the user experience from concept through implementation while supporting a multidisciplinary team.

The featured work includes contributions to the Ability Widget, Team Status Widget, Rewards Screen, and Achievements Page. In addition to designing these experiences, I was responsible for implementing many of them directly in-engine, working closely with Gameplay Engineering and Technical Art to ensure each feature was performant, scalable, and optimized for a fast-paced multiplayer environment.

To maintain visual quality while minimizing runtime cost, many of these interfaces leveraged material-driven animations and effects, allowing for engaging presentation without compromising performance. This collection represents both my creative and technical contributions to delivering a polished, responsive, and player-focused user experience.

Static UI Concept of Ability Widget for Contestants

Static UI Concept of Ability Widget for Contestants

Unreal UMG, Material, and Real Gameplay example of Ability Widget

Static UI Concept of the Team Status Widget for Contestants with VOIP icons

Static UI Concept of the Team Status Widget for Contestants with VOIP icons

Unreal UMG, Material, and Real Gameplay example of Team Status

Static UI Concept of the Power Up Widget for Contestants

Static UI Concept of the Power Up Widget for Contestants

Static UI Concept of the Gold Cashbot counter during the Flag Hiding Phase

Static UI Concept of the Gold Cashbot counter during the Flag Hiding Phase

Style Guide page of goals for the UI

Style Guide page of goals for the UI

Style Guide page for inspiration

Style Guide page for inspiration

Style Guide page for Title Typography Part 1

Style Guide page for Title Typography Part 1

Style Guide page for Title Typography Part 2

Style Guide page for Title Typography Part 2

Style Guide page for Title Body Text

Style Guide page for Title Body Text

Style Guide Page for wholistic typography

Style Guide Page for wholistic typography

Style Guide page for Color Palettes

Style Guide page for Color Palettes

Style Guide page for Shape Language

Style Guide page for Shape Language

Style Guide page for Ability Iconography

Style Guide page for Ability Iconography

Style Guide page for Power Up Iconography

Style Guide page for Power Up Iconography

Style Guide page for Mini Map Iconography

Style Guide page for Mini Map Iconography

Style Guide page modular UI Pieces

Style Guide page modular UI Pieces

Style Guide page for Screen Layout

Style Guide page for Screen Layout

Style Guide page Front End screens example

Style Guide page Front End screens example

Style Guide page Settings screens example

Style Guide page Settings screens example

Style Guide page for layer effect treatment

Style Guide page for layer effect treatment

Style Guide page HUD screens example

Style Guide page HUD screens example

Static UI Concept of the Base Ping Wheel

Static UI Concept of the Base Ping Wheel

Static UI Concept of the Defend sub menu Ping Wheel

Static UI Concept of the Defend sub menu Ping Wheel

Static UI Concept of the Pyramid sub menu Ping Wheel

Static UI Concept of the Pyramid sub menu Ping Wheel

Static UI Concept of the Flag sub menu Ping Wheel

Static UI Concept of the Flag sub menu Ping Wheel

Static UI Concept of the Radar sub menu Ping Wheel

Static UI Concept of the Radar sub menu Ping Wheel