The following samples highlight a selection of my UI art, design, and implementation work on Last Flag, a competitive 5v5 multiplayer capture-the-flag title for PC. As UI/UX Lead, I balanced leadership, planning, and hands-on production, guiding the user experience from concept through implementation while supporting a multidisciplinary team.
The featured work includes contributions to the Ability Widget, Team Status Widget, Rewards Screen, and Achievements Page. In addition to designing these experiences, I was responsible for implementing many of them directly in-engine, working closely with Gameplay Engineering and Technical Art to ensure each feature was performant, scalable, and optimized for a fast-paced multiplayer environment.
To maintain visual quality while minimizing runtime cost, many of these interfaces leveraged material-driven animations and effects, allowing for engaging presentation without compromising performance. This collection represents both my creative and technical contributions to delivering a polished, responsive, and player-focused user experience.
Unreal UMG, Material, and Real Gameplay example of Ability Widget
Unreal UMG, Material, and Real Gameplay example of Team Status