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Doom (2016)

As part of the UI team on DOOM (2016), I was responsible for designing and building the Multiplayer HUD within the idTech engine. This included crafting intuitive visual language through custom iconography, ensuring clarity and readability even in the heat of fast-paced combat. I also explored concepts for the end game screens, focusing on delivering a satisfying conclusion to each match that stayed true to the game’s iconic aesthetic.

Concepted damage overlay

Multiplayer HUD with all widgets turned on

Multiplayer HUD with all widgets turned on

Death Screen Concept

Death Screen Concept

Death Screen: Suicide Condition Concept

Death Screen: Suicide Condition Concept

Icons Concepts 01

Icons Concepts 01

Icons Concepts 02

Icons Concepts 02

End Game Top Players Podium Screen Concept

End Game Top Players Podium Screen Concept

Leaderboard Concept

Leaderboard Concept

Victory Screen Concept

Victory Screen Concept

Defeat Screen Concept

Defeat Screen Concept

Tied Screen Concept

Tied Screen Concept