This collection showcases a selection of my UI work for Batman Arkham Origins: Blackgate, developed at Armature Studio and published by Warner Bros. While some of the examples are early concept mockups and not fully representative of the final shipped product, they highlight the breadth of my responsibilities on the project. I was tasked with the design, creation, and in-engine implementation of all in-game UI elements, including motion design and animation, across both the PlayStation Vita and Nintendo 3DS platforms.
The game’s interface was crafted in two distinct visual languages: the front-end menus embody a distressed, urban aesthetic, while the in-game HUD was conceived to feel like a prototype Batcomputer that Batman himself might have assembled, functional but unfinished, with glitches, code streams, and system anomalies subtly animating in the background. This approach, inspired by the visual tone of Batman: Arkham Origins, drew heavily from old Linux-based terminals and 1980s computer interfaces. The intent, guided by the Art Director, was to create an experience that reflected Batman’s duality: his reliance on raw, improvised technology contrasted with a polished but imperfect veneer of control.
Story line hint system motion comp
New Item Acquired motion comp
Detective Vision and scanning motion comp
Map screen motion comp
Blue Crypo Sequencer motion comp