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Spec Ops: The Line

I was contracted by Darkside Studios to redesign the UI for the multiplayer component of Spec Ops: The Line on Xbox 360, PlayStation 3, and PC. The goal was to create an interface that reflected the game’s desert setting, utilizing earthy, sand-toned palettes paired with a clean, technical “computer readout” aesthetic. While these designs were just concepts and not implemented in the final release, these samples represent my contributions to shaping a UI that was both thematically grounded and functional within the intense multiplayer experience.

Spec Ops Multiplayer Screen

Spec Ops Multiplayer Screen

Spec Ops Headquarters Screen

Spec Ops Headquarters Screen

Spec Ops Loadout Screen

Spec Ops Loadout Screen

Spec Ops Weapons Screen

Spec Ops Weapons Screen

Spec Ops Kit Head Gear Screen

Spec Ops Kit Head Gear Screen

Spec Ops Kit Pattern Screen

Spec Ops Kit Pattern Screen

Spec Ops Class Selection Screen

Spec Ops Class Selection Screen

Spec Ops Lobby Screen

Spec Ops Lobby Screen

Spec Ops Stats Screen

Spec Ops Stats Screen

Spec Ops Leaderboard Screen

Spec Ops Leaderboard Screen

Spec Ops Settings Screen

Spec Ops Settings Screen

Spec Ops Titles Selection Screen

Spec Ops Titles Selection Screen

Spec Ops Overall Stats Screen

Spec Ops Overall Stats Screen

Spec Ops Server List Screen

Spec Ops Server List Screen

Class Icons

Class Icons

Perk Icons

Perk Icons

Mode Icons

Mode Icons

In-Game HUD icons

In-Game HUD icons

Buff Icons

Buff Icons

Misc Icons

Misc Icons