This collection features concept designs I created for the SHiFT vending machine in Borderlands: The Pre-Sequel. Working within the established Borderlands art style, I developed a completely new in-game concept that allowed players to redeem SHiFT codes directly during gameplay, rather than through the front end or external channels. The goal was to integrate this functionality seamlessly into the world of Pandora, presenting it as a natural extension of the game’s iconic vending machine system while maintaining the franchise’s bold, graphic aesthetic and irreverent tone.